Your campaign never has to pause.
Convoke is the async tabletop RPG platform for adults who want to play more than their calendars allow. A turn over coffee. A scene on the train. Your world moves forward in the minutes you already have.
No credit card. 5e today, more systems coming.

The problem
You want to play 282% more than you do.
The average adult TTRPG group meets once or twice a month. Players want to play weekly. The gap is not desire — it is logistics.
Six adults. Three time zones. Two kids. One person who works weekends. By the time everyone agrees on a date, the momentum is gone. Half the table has forgotten what happened. The campaign stalls. Eventually, it dies.
This is the most common way campaigns end. Not with a TPK — with a group text that stops getting replies.
Convoke exists because that gap between "want to play" and "can sit at the table" does not have to be empty. It can be where your campaign actually lives.

What Convoke does
Built for the hours between sessions.
A chat that sounds like a table.
In-character posts with tone tags. Out-of-character banter in its own lane. Whispers the GM can always see. Dice rolls inline — no switching apps.
- IC/OOC toggle with visual distinction
- Inline dice rolling (public, private, whisper)
- GM announcements that pin to the top
- Threaded conversations for parallel scenes

Session recaps that write themselves.
After every session, Campaign Scribe reads the chat and drafts a recap. You edit. You publish. Players who missed a week catch up in two minutes.
- AI drafts, you edit — your voice stays yours
- Tags NPCs, locations, and events to your lore wiki
- Respects secret lore and per-player knowledge
- Always optional — disable per campaign

Your world, with built-in secrets.
Every NPC, location, faction, and magic item gets a wiki entry — and a knowledge level per player. Unknown. Rumored. Partial. Known. Expert.
- 10 lore categories
- Per-player knowledge states (5 levels)
- GM controls all visibility
- Linked to chat mentions and session recaps

Innovative, intuitive character sheets. Zero spreadsheets.
Spell slots, Channel Divinity, Action Surge, Bardic Inspiration, Ki Points — Convoke knows your class features and tracks them for you. Four rest types. Automatic recovery.
- Full D&D 5e support: 13 classes, all subclass features
- 4 rest types (short, long, dawn, dusk) with automatic recovery
- Inventory with categories
- Inline with chat — check your sheet without leaving the conversation

Schedule the next session in under a minute.
When the table does want to meet live, the GM blasts the horn. Propose dates, set a minimum-player threshold, and watch confirmations roll in.
- Players vote: yes / maybe / no
- Minimum-player thresholds auto-confirm
- Timezone-aware display for every player
- Calendar integration with push notifications

Whichever side of the screen you sit on.
For Game Masters
Scribe summaries, NPC library, lore wikis, scenario templates. Run more campaigns with less prep.
For Players
Smart 5e sheets, in-character chat, push notifications. Stay in the story between sessions.
For Hybrid Groups
Keep momentum between in-person sessions. Downtime, travel, and side scenes happen async.
For Play-by-Post
Purpose-built for async roleplay. IC/OOC separation, inline dice, turn notifications.
AI as assistant, never author
The story is yours. The bookkeeping is ours.
Convoke uses AI for the parts of running a game that nobody actually loves — summarizing what happened last session, organizing lore connections, drafting NPC blurbs you can rewrite or scrap. Every AI feature is optional. Every output is a draft you approve. The voice of your world stays in your hands.
- Campaign Scribe drafts session recaps from chat — you edit, publish, or scrap.
- Lore suggestions connect dots between wiki entries. You decide what is canon.
- Always optional. Turn it off entirely. The platform works without a single AI call.
Campaigns already running on Convoke.
50+
campaigns created
10,000+
messages sent
500+
session recaps published
25,000+
dice rolled
See a campaign in action.
Browse "The Riven Bridge" — a public demo campaign with party chat, character sheets, lore wiki, and Scribe recaps. No signup required. Coming soon.
You already use Discord. Here is what you are missing.
Discord is great for hanging out. It was never designed to run a campaign. Convoke was.
IC/OOC separation
Discord
Manual (honor system)
Convoke
Built-in toggle
Session recaps
Discord
Someone takes notes
Convoke
AI-drafted, GM-approved
Character sheets
Discord
External link
Convoke
Integrated, class-aware
Lore wiki
Discord
Pinned messages
Convoke
Searchable, per-player knowledge
Session scheduling
Discord
@everyone + prayer
Convoke
Blast the Horn with auto-confirm
Dice rolling
Discord
Bot commands
Convoke
Inline, contextual
Push notifications
Discord
Everything or nothing
Convoke
Granular per feature
What we are (and are not).
- 5e first. Class features, rest types, and trackers are tuned to D&D 5e today. Pathfinder 2e and a system-agnostic mode are on the roadmap.
- Async-first, hybrid-capable. Convoke is at its best between and around sessions.
- Not a VTT. Convoke does not replace Roll20, Foundry, or graph paper. It handles everything else.
- Open beta. Free. We are still adding features. Your feedback shapes what comes next.
Your campaign is waiting.
Free during open beta. Bring your party, or find one.