Your campaign never has to pause.
Convoke is the async tabletop RPG platform for adults who want to play more than their calendars allow. A turn over coffee. A scene on the train. Your world moves forward in the minutes you already have.
No credit card. 5e today, more systems coming.

The problem
You want to play far more than you do.
The average adult TTRPG group meets once or twice a month. Players want to play weekly. The gap is not desire — it is logistics.
Six adults. Three time zones. Two kids. One person who works weekends. By the time everyone agrees on a date, the momentum is gone. Half the table has forgotten what happened. The campaign stalls. Eventually, it dies.
This is the most common way campaigns end. Not with a TPK — with a group text that stops getting replies.
Convoke exists because that gap between "want to play" and "can sit at the table" does not have to be empty. It can be where your campaign actually lives.

What Convoke does
Everything your table needs. And a few things nobody else has.
A chat that sounds like a table.
In-character posts with tone tags. Out-of-character banter in its own lane. Whispers the GM can always see. Dice rolls inline — no switching apps.
- IC/OOC toggle with visual distinction
- Inline dice rolling (public, private, whisper)
- GM announcements that pin to the top
- Threaded conversations for parallel scenes

Session recaps that write themselves.
After every session, Campaign Scribe reads the chat and drafts a recap. You edit. You publish. Players who missed a week catch up in two minutes.
- AI drafts, you edit — your voice stays yours
- Tags NPCs, locations, and events to your lore wiki
- Respects secret lore and per-player knowledge
- Always optional — disable per campaign

Your world, with built-in secrets.
Every NPC, location, faction, and magic item gets a wiki entry — and a knowledge level per player. Unknown. Rumored. Partial. Known. Expert.
- 10 lore categories
- Per-player knowledge states (5 levels)
- GM controls all visibility
- Linked to chat mentions and session recaps

13 classes. 122 trackers. Zero spreadsheets.
Spell slots, Channel Divinity, Action Surge, Bardic Inspiration, Ki Points — Convoke knows your class features and tracks them for you. Four rest types. Automatic recovery.
- Full D&D 5e support: 13 classes, all subclass features
- 4 rest types (short, long, dawn, dusk) with automatic recovery
- Inventory with categories
- Inline with chat — check your sheet without leaving the conversation

Schedule the next session in under a minute.
When the table does want to meet live, the GM blasts the horn. Propose dates, set a minimum-player threshold, and watch confirmations roll in.
- Players vote: yes / maybe / no
- Minimum-player thresholds auto-confirm
- Timezone-aware display for every player
- Calendar integration with push notifications

An economy your players can actually spend in.
GM-curated shops sit right inside your campaign. Players browse the stock, buy gear in a tap, and Convoke does the coin math. Post a quest board with objectives and rewards — finish the job and the XP, coin, and loot pay out automatically.
- GM-curated shops with instant, server-checked purchases
- Quest boards players can browse and self-assign
- Objective checklists with automatic XP, coin, and item rewards
- Every purchase and payout logged — no manual bookkeeping

Run a world, not just a table.
World Table campaigns are massive-multiplayer, persistent West Marches worlds. Dozens of players share one living world, form their own adventuring parties, and get dispatched on quests. Co-GMs run it together with full, equal control. When a party can't agree on what's next, they vote — ranked-choice — and the winning quest is assigned to them automatically.
- One persistent world, many parties, dozens of players
- Players form and run their own adventuring parties
- Multiple co-GMs with full, equal control
- Ranked-choice quest votes that dispatch the winning party

Get paid to run great games.
Any GM who completes payout onboarding can host paid sessions. Set your own price per seat, and Convoke charges players when they book. The platform holds the funds and releases them to you after the session runs — minus a low platform fee. Cancel before the cutoff and players are refunded.
- Set your own per-seat price
- Players are charged when they book their seat
- Funds released to you after the session completes
- A low platform fee — you keep the rest
The battle map lives inside your story.
VTT Mode brings a full virtual tabletop into your campaign — tokens, fog of war, measurement, and turn-by-post combat, with opt-in 3D. It is async-first and mobile-first, so taking your turn on the battlefield is just another post.
- Tokens, fog of war, and measurement tools
- Turn-by-post combat you can play from your phone
- Opt-in 3D that keeps your hand-drawn maps
- Built into chat — no separate app to launch
Whichever side of the screen you sit on.
For Game Masters
Scribe recaps, an NPC library, and lore wikis. Curate shops, post quest boards, run massive-multiplayer World Table worlds — and earn from paid sessions.
For Players
Smart 5e sheets and in-character chat. Buy gear from in-world shops, take on quests, and join a party in a living World Table world.
For Hybrid Groups
Keep momentum between in-person sessions. Downtime, travel, shopping, and side scenes all happen async.
For Play-by-Post
Purpose-built for async roleplay. IC/OOC separation, inline dice, quest boards, and turn notifications.
AI as assistant, never author
The story is yours. The bookkeeping is ours.
Convoke uses AI for the parts of running a game that nobody actually loves — summarizing what happened last session, organizing lore connections, drafting NPC blurbs you can rewrite or scrap. Every AI feature is optional. Every output is a draft you approve. The voice of your world stays in your hands.
- Campaign Scribe drafts session recaps from chat — you edit, publish, or scrap.
- Lore suggestions connect dots between wiki entries. You decide what is canon.
- Always optional. Turn it off entirely. The platform works without a single AI call.

See a campaign in action.
Browse "Godsfall in Creacia" — a public demo campaign with party chat, character sheets, a lore wiki, in-world shops, quest boards, and Scribe recaps. No signup required — hit Play the Demo above to jump in.

You already use Discord. Here is what you are missing.
Discord is great for hanging out. It was never designed to run a campaign. Convoke was.
IC/OOC separation
Discord
Manual (honor system)
Convoke
Built-in toggle
Session recaps
Discord
Someone takes notes
Convoke
AI-drafted, GM-approved
Character sheets
Discord
External link
Convoke
Integrated, class-aware
Lore wiki
Discord
Pinned messages
Convoke
Searchable, per-player knowledge
Session scheduling
Discord
@everyone + prayer
Convoke
Blast the Horn with auto-confirm
Dice rolling
Discord
Bot commands
Convoke
Inline, contextual
Push notifications
Discord
Everything or nothing
Convoke
Granular per feature
In-world economy
Discord
None
Convoke
GM shops + quest boards with automatic rewards
Massive multiplayer
Discord
One server, one group
Convoke
World Table worlds — many parties, one persistent world
Earn from your games
Discord
Not built for it
Convoke
Host paid sessions for a low platform fee
What we are (and are not).
- 5e first. Class features, rest types, and trackers are tuned to D&D 5e today. Pathfinder 2e and a system-agnostic mode are on the roadmap.
- Async-first, hybrid-capable. Convoke is at its best between and around sessions.
- A different kind of VTT. VTT Mode is async-first and mobile-first — tokens, fog, and turn-by-post combat built into chat. If you want a heavyweight synchronous desktop tabletop, keep Foundry; Convoke handles everything around and between the fights.
- Open beta. Free. We are still adding features. Your feedback shapes what comes next.

Roll dice like you mean it.
Real 3D dice with physics, themes, and textures — the same roller you get in every campaign. Give it a spin.
Move a token. Explore a map.
A taste of VTT Mode — pan, zoom, and drag the party around a battle map in 2D or 3D.
Bring your own battle maps.
Drop in any map image, add a grid, and move avatar tokens across it — the same maps you will use in your campaigns.
Your campaign is waiting.
Free during open beta. Bring your party, or find one.