Convoke
Free in open beta

Your campaign never has to pause.

Convoke is the async tabletop RPG platform for adults who want to play more than their calendars allow. A turn over coffee. A scene on the train. Your world moves forward in the minutes you already have.

No credit card. 5e today, more systems coming.

The problem

You want to play far more than you do.

The average adult TTRPG group meets once or twice a month. Players want to play weekly. The gap is not desire — it is logistics.

Six adults. Three time zones. Two kids. One person who works weekends. By the time everyone agrees on a date, the momentum is gone. Half the table has forgotten what happened. The campaign stalls. Eventually, it dies.

This is the most common way campaigns end. Not with a TPK — with a group text that stops getting replies.

Convoke exists because that gap between "want to play" and "can sit at the table" does not have to be empty. It can be where your campaign actually lives.

What Convoke does

Everything your table needs. And a few things nobody else has.

A chat that sounds like a table.

In-character posts with tone tags. Out-of-character banter in its own lane. Whispers the GM can always see. Dice rolls inline — no switching apps.

  • IC/OOC toggle with visual distinction
  • Inline dice rolling (public, private, whisper)
  • GM announcements that pin to the top
  • Threaded conversations for parallel scenes

Session recaps that write themselves.

After every session, Campaign Scribe reads the chat and drafts a recap. You edit. You publish. Players who missed a week catch up in two minutes.

  • AI drafts, you edit — your voice stays yours
  • Tags NPCs, locations, and events to your lore wiki
  • Respects secret lore and per-player knowledge
  • Always optional — disable per campaign

Your world, with built-in secrets.

Every NPC, location, faction, and magic item gets a wiki entry — and a knowledge level per player. Unknown. Rumored. Partial. Known. Expert.

  • 10 lore categories
  • Per-player knowledge states (5 levels)
  • GM controls all visibility
  • Linked to chat mentions and session recaps

13 classes. 122 trackers. Zero spreadsheets.

Spell slots, Channel Divinity, Action Surge, Bardic Inspiration, Ki Points — Convoke knows your class features and tracks them for you. Four rest types. Automatic recovery.

  • Full D&D 5e support: 13 classes, all subclass features
  • 4 rest types (short, long, dawn, dusk) with automatic recovery
  • Inventory with categories
  • Inline with chat — check your sheet without leaving the conversation

Schedule the next session in under a minute.

When the table does want to meet live, the GM blasts the horn. Propose dates, set a minimum-player threshold, and watch confirmations roll in.

  • Players vote: yes / maybe / no
  • Minimum-player thresholds auto-confirm
  • Timezone-aware display for every player
  • Calendar integration with push notifications

An economy your players can actually spend in.

GM-curated shops sit right inside your campaign. Players browse the stock, buy gear in a tap, and Convoke does the coin math. Post a quest board with objectives and rewards — finish the job and the XP, coin, and loot pay out automatically.

  • GM-curated shops with instant, server-checked purchases
  • Quest boards players can browse and self-assign
  • Objective checklists with automatic XP, coin, and item rewards
  • Every purchase and payout logged — no manual bookkeeping
In-world shop purchase dialog

Run a world, not just a table.

World Table campaigns are massive-multiplayer, persistent West Marches worlds. Dozens of players share one living world, form their own adventuring parties, and get dispatched on quests. Co-GMs run it together with full, equal control. When a party can't agree on what's next, they vote — ranked-choice — and the winning quest is assigned to them automatically.

  • One persistent world, many parties, dozens of players
  • Players form and run their own adventuring parties
  • Multiple co-GMs with full, equal control
  • Ranked-choice quest votes that dispatch the winning party
Open Table overworld map

Get paid to run great games.

Any GM who completes payout onboarding can host paid sessions. Set your own price per seat, and Convoke charges players when they book. The platform holds the funds and releases them to you after the session runs — minus a low platform fee. Cancel before the cutoff and players are refunded.

  • Set your own per-seat price
  • Players are charged when they book their seat
  • Funds released to you after the session completes
  • A low platform fee — you keep the rest

The battle map lives inside your story.

VTT Mode brings a full virtual tabletop into your campaign — tokens, fog of war, measurement, and turn-by-post combat, with opt-in 3D. It is async-first and mobile-first, so taking your turn on the battlefield is just another post.

  • Tokens, fog of war, and measurement tools
  • Turn-by-post combat you can play from your phone
  • Opt-in 3D that keeps your hand-drawn maps
  • Built into chat — no separate app to launch

AI as assistant, never author

The story is yours. The bookkeeping is ours.

Convoke uses AI for the parts of running a game that nobody actually loves — summarizing what happened last session, organizing lore connections, drafting NPC blurbs you can rewrite or scrap. Every AI feature is optional. Every output is a draft you approve. The voice of your world stays in your hands.

  • Campaign Scribe drafts session recaps from chat — you edit, publish, or scrap.
  • Lore suggestions connect dots between wiki entries. You decide what is canon.
  • Always optional. Turn it off entirely. The platform works without a single AI call.

See a campaign in action.

Browse "Godsfall in Creacia" — a public demo campaign with party chat, character sheets, a lore wiki, in-world shops, quest boards, and Scribe recaps. No signup required — hit Play the Demo above to jump in.

You already use Discord. Here is what you are missing.

Discord is great for hanging out. It was never designed to run a campaign. Convoke was.

IC/OOC separation

Discord

Manual (honor system)

Convoke

Built-in toggle

Session recaps

Discord

Someone takes notes

Convoke

AI-drafted, GM-approved

Character sheets

Discord

External link

Convoke

Integrated, class-aware

Lore wiki

Discord

Pinned messages

Convoke

Searchable, per-player knowledge

Session scheduling

Discord

@everyone + prayer

Convoke

Blast the Horn with auto-confirm

Dice rolling

Discord

Bot commands

Convoke

Inline, contextual

Push notifications

Discord

Everything or nothing

Convoke

Granular per feature

In-world economy

Discord

None

Convoke

GM shops + quest boards with automatic rewards

Massive multiplayer

Discord

One server, one group

Convoke

World Table worlds — many parties, one persistent world

Earn from your games

Discord

Not built for it

Convoke

Host paid sessions for a low platform fee

What we are (and are not).

  • 5e first. Class features, rest types, and trackers are tuned to D&D 5e today. Pathfinder 2e and a system-agnostic mode are on the roadmap.
  • Async-first, hybrid-capable. Convoke is at its best between and around sessions.
  • A different kind of VTT. VTT Mode is async-first and mobile-first — tokens, fog, and turn-by-post combat built into chat. If you want a heavyweight synchronous desktop tabletop, keep Foundry; Convoke handles everything around and between the fights.
  • Open beta. Free. We are still adding features. Your feedback shapes what comes next.

Roll dice like you mean it.

Real 3D dice with physics, themes, and textures — the same roller you get in every campaign. Give it a spin.

Move a token. Explore a map.

A taste of VTT Mode — pan, zoom, and drag the party around a battle map in 2D or 3D.

Bring your own battle maps.

Drop in any map image, add a grid, and move avatar tokens across it — the same maps you will use in your campaigns.

Your campaign is waiting.

Free during open beta. Bring your party, or find one.